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- ==================== DOOM2 Deathmatch PWAD Collection =======================
-
- Title : TIMJAY (DOOM II Deathmatch PWAD Collection)
- Filename : TIMJAY.WAD
- Authors : Tim J. Ash (TIMinator) - tim.ash@cyberstore.ca
- Jason Kirby - jakirby@cyberstore.ca
- Description : This is an 8 level collection of Deathmatch
- levels for DOOM2. Compiled from the works
- of myself (Tim) and my fellow author (Jason).
- These levels represent a wide range of tastes
- in deathmatch play, from the ultra-small levels
- to the large, hunt-em-down levels (but not too
- large).
-
- Additional Credits to : Many playtesters, too many too mention by name.
- You know who you are.
-
- ID Software for the game we all love to play.
-
- Kenneth S. Forte for some of the great sound FX.
- Check out his sound PWAD, YADSPWAD, it's great.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Map 01 - Map 08
- Single Player : Yes (Not much point though...)
- Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...)
- Deathmatch 2-4 Player : Yes!!!!!
- Difficulty Settings : Yes - Skill levels vary according to the PWAD.
- See the individual PWAD descriptions for details.
- New Sounds : Yes (Provided mostly to make Deathmatch more fun)
- New Graphics : Yes, some on MAP02 and MAP08
- New Music : No
- Demos Replaced : None, but three 3-player demos have been included
- for your enjoyment (ver 1.9). They are based on
- levels 1, 5, and 7. View is from my perspective.
- Filenames are TJ-LEV1.LMP, TJ-LEV5.LMP, TJ-LEV7.LMP.
-
- * Construction *
-
- Base : All new levels from scratch, except level 1,
- which is based upon John Romero's orignal E1M1
- from DOOM.
- Editor(s) used : DEU2 v5.21, EDMAP v1.20, BSP v1.2, DMAUD v1.0
- Known Bugs : None - extensively playtested.
-
-
- * Copyright / Permissions *
-
- Authors may use this level as a base to build additional levels.
- Just give credit where credit is DEU..
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Running this WAD *
-
- All participating players must have a registered copy of DOOM II
- and a copy of TIMJAY.WAD. Use the -FILE parameter with -WARP 01
- at the command line.
-
- FEEDBACK!!!!! Please let me know what you and your Deathmatch buddies
- think of this WAD. Send me a message or even some LMP recordings!
-
- * Where to get this WAD *
-
- FTP sites: ftp.cdrom.com:/.5/idgames/levels/doom2/deathmatch
- ftp.usis.com:/pub/users/TIMinator (check it out)
-
- ========================== Level Descriptions ==============================
-
- Title : FURIOUS (DOOM II Deathmatch PWAD)
- Filename : FURIOUS.WAD
- Author : Tim J. Ash (TIMinator)
-
- Rating (1 to 10) : Complexity : 5
- : Size : 4
- : Flow : 7
- : Aesthetics : 8
-
- Description : This PWAD is a mod of the original E1M1 mission
- in DOOM that has been revamped for OPTIMUM
- DOOM2 deathmatch play. Yea, I know, you're
- thinking "Oh great, another E1M1 mod...", but
- trust me, this one is GREAT for DM. Over 30 hours of
- playtesting on a 4 player network has contributed
- to making this level a superior Deathmatch PWAD.
-
- Additional Credits to : Bob Baum, Dave King and Scott West for thier
- playtesting and input.
- John Romero, for original design of the level
- and ID Software for the game we all love to play.
- Kenneth S. Forte for the great sound FX. Check
- out his sound PWAD, YADSPWAD, it's great.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Map 01
- Single Player : Yes (Not much point though...)
- Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...)
- Deathmatch 2-4 Player : Yes!!!!!
- Difficulty Settings : Yes - Skills 1 & 2 is designed for DEATHMATCH play.
- - Skills 3 - 5 are for ALTDEATH play.
- New Sounds : Yes (Provided mostly to make Deathmatch more fun)
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- ================================================================
- Title : Megapit
- Filename : MEGAPIT.WAD
- Author : Jason Kirby
-
- Rating (1 to 10) : Complexity : 3
- : Size : 5
- : Flow : 5
- : Aesthetics : 7
-
- Description : Cozy (yet spacious ;)) fragfest.
-
- Additional Credits to : Tim "TIMinator" Ash, Ryan Saari and many others
- for playtesting. (Oh yeah, and all the rest of
- the cannon fodder for showing me what the pit
- looks like covered with corpses! =:) ).
-
- Most of the players in the level start out on
- an equal level, (with a megasphere and a shotgun)
- with the exception of the plasma wielder, he's got
- his work cut out for him!. Grab your shotgun and
- megasphere follow the arrow down the elevator, and
- oh yeah, watch your ass.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP02
- Single Player : Yes (What a blast ;) )
- Cooperative 2-4 Player : Yes (But Why?)
- Deathmatch 2-4 Player : Yes, more the merrier!
- Difficulty Settings : Not implemented
- New Sounds : Yes
- New Graphics : Yes
- New Music : Yes
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch (about 4 hrs)
- Editor(s) used : DEU 5.21GCC, DEU2, BSP12X, Powerchords,
- Corel PhotoPaint.
- Known Bugs : None
-
- ============================================================================
-
- Title : BRIMSTONE (DOOM II Deathmatch PWAD)
- Filename : BRIMSTON.WAD
- Author : Tim J. Ash (TIMinator)
-
- Rating (1 to 10) : Complexity : 7
- : Size : 9
- : Flow : 5
- : Aesthetics : 8
-
- Description : The largest PWAD in this collection, this
- level is really only suitable for more than
- 2 players. WARNING: This level, although
- simple in design, has quite a few linedefs,
- therefore it may be slow on anything less
- than a 486-33...
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Map 03
- Single Player : Yes (Not much point though...)
- Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...)
- Deathmatch 2-4 Player : Yes!!!!!
- Difficulty Settings : The higher the skill level, the more items,
- weapons, and health exist.
- New Sounds : Yes (Provided mostly to make Deathmatch more fun)
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- ================================================================
- Title : Outpost
- Filename : OUTPOST.WAD
- Author : Jason Kirby
-
- Rating (1 to 10) : Complexity : 6
- : Size : 3
- : Flow : 7
- : Aesthetics : 7
-
- Description : Can you hold down the fort? First one in lowers
- the drawbridge! You can raise it from inside
- the outpost or the 2 blue skull switches can
- raise it from the outside after they blow your
- mangy corpse off of the platform! =;). Watch
- out for respawing spys (players) inside your
- fortress!.
-
- Additional Credits to : Many rocket sucking victims for playtesting.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP04
- Single Player : Yes (Have a look around)
- Cooperative 2-4 Player : Yes (But Why?)
- Deathmatch 2-4 Player : Yes, more the merrier!
- Difficulty Settings : Not implemented
- New Sounds : Yes
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch (about 4 hrs)
- Editor(s) used : DEU 5.21GCC, DEU2, BSP12X.
- Known Bugs : None
-
- ================================================================
- Title : CITADEL OF POWER (DOOM II Deathmatch PWAD)
- Filename : CITADEL2.WAD
- Author : Tim J. Ash (TIMinator)
-
- Rating (1 to 10) : Complexity : 6
- : Size : 8
- : Flow : 8
- : Aesthetics : 9
-
- Description : Atop the mighty Mount Fragmore the best
- of the best gather to prove thier mettle
- in the Citadel of Power. Whoever reaches
- 100 Frags first will be crowned as the
- toughest marine on the mountain.
-
- Additional Credits to : Bob Baum, Dave King, Scott West, and many others
- for thier playtesting and input.
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Map 05
- Single Player : Yes (Quite difficult on skill 4)
- Cooperative 2-4 Player : Yes (Interesting, but resist temptation to frag ;>)
- Deathmatch 2-4 Player : Yes (The more players the better!)
- Difficulty Settings : Yes (Varying amounts of weapons, health, and
- monsters, depending upon skill level)
- New Sounds : Yes (Provided mostly to make Deathmatch more fun)
- New Graphics : Yes (Nothing major here, just some credits)
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch
- Editor(s) used : DEU2 v5.21, EDMAP v1.20, IDBSP v1.0, DMAUD v1.0,
- DMGRAPH v1.1.
- Known Bugs : None - extensively playtested.
-
- * Running this WAD *
-
- All participating players must have a registered copy of DOOM II
- and a copy of CITADEL2.WAD. Use the -FILE parameter with -WARP 01
- at the command line.
-
- * About CITADEL2.WAD *
-
- Citadel II - Citadel of Power is my fifth PWAD, the first one I have
- designed primarily for Deathmatch play. Considerable time has gone into
- making this level a very playable Deathmatch PWAD. Many additions and
- modifications were made to the level after extensive playtesting in
- 2, 3 and 4 player deathmatches. A fair amount of time has also been
- spent in making the level look good, so I'm hoping it will be a pleasure
- to play. As an afterthought, I also added in a few choice sounds to make
- Deathmatch more fun.
-
- There are several tricks to CITADEL2 that you will only notice and make
- use of in multi-player play. They are described below:
-
- Symmetry:
-
- Citadel II is symmetrical by design, to keep the layout simple and
- easy to learn. Whatever exists on one side of the map will exist
- on the other. This goes for textures, rooms, lighting, items, and
- monsters.
-
- Lighting effects:
-
- Notice that there are two cubbyholes to the left and right of the
- large central room. The lights in these rooms flash on and off
- rapidly if someone is running up the left or right staircases,
- respectively. Also, if the light flashes then remains dark, the
- marine has run down the stairs. If the light flashes and remains
- lit, the marine has run up the stairs. This assists you in locating
- you foe from inside this large room (I call it the AnteChamber).
-
- There is a cave-like area on the south side of the map, with the
- BFG on a platform. There is a left and right door on either end to
- allow access, leading from a room with a lit platform in either corner.
- If a marine jumps out the door to get the BFG, the lit platform in the
- room on the opposite side of the map will flash. This is to warn and
- alert marine of an enemy running for the most powerful weapon in the
- game.
-
- Sniper spot doors:
-
- From the AnteChamber you can see two small platforms obstructed by
- grates. These grates are initially covered by walls which lower when
- you enter the AnteChamber. The doors leading to these sniper spots
- are opened by moving towards the left and right lower rooms. Knowing
- this, you can tell which direction you foe is headed in the south
- portion of the map.
-
- Multiplayer exit:
-
- In the Marble Room is a section of wall that lowers when you step on
- the central platform, exposing this room to the AnteChamber. When
- this happens, two switches are exposed, either will lower a lift on
- the far side of the map. The lift is by the rocket launcher, between
- the two single player exit doors. Behind this lift is the end level
- switch. Note that in multiplayer mode, the two single player exits
- are obstructed. This prevents someone from ending the level without
- consent of all duelling parties.
-
- Extra weapons:
-
- There are more weapons in multiplayer mode, but the amount of ammo
- is the same in multi or single player.
-
- * Final Notes *
-
- There are a couple of secrets too, and if you can get to them before
- the other guys do, you will have a big advantage. Ill let you find
- these out for yourself.
-
- Last but not least, the skill level feature has been utilized to
- provide players with a different flavour of Deathmatch depending upon
- the difficulty level you are playing on. For those of you who play
- with finesse, try skill 1 or 2, where you will have to shoot straight
- and use your ammo wisely. If brute force is more your style, then go
- for skill level 4 or 5, where plasma, rockets and megasheres abound.
- I prefer skill 3 myself, a nice mix that keeps the game flowing.
-
- Citadel II was designed for the -ALTDEATH parameter, but regular
- Deathmatch rules work OK too. If your a sadist, try playing with the
- -RESPAWN parameter on skill 1 or 2 (or higher - ouch!).
-
- ================================================================
- Title : The Serpents Ring
- Filename : SERPRING.WAD
- Author : Jason Kirby
-
- Rating (1 to 10) : Complexity : 9
- : Size : 7
- : Flow : 5
- : Aesthetics : 8
-
- Description : Very complex, many secrets, requires a little
- bit of learning, but worth the time. For the
- dedicated and veteran deathmatchers looking
- for something a little different.
-
- Most of the weapons are in the secret areas
- and require you risking your ass a bit. If
- you have a little bit too much health, go for
- the plasma rifle ;).
-
- A quick check of the complete map will explain
- the title of the wad.
-
- Note: All of the "blocks" in the main room have
- something inside them.
-
- Additional Credits to :
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP06
- Single Player : Yes (for learning the level)
- Cooperative 2-4 Player : Yes (But Why?)
- Deathmatch 2-4 Player : Yes, more the merrier!
- Difficulty Settings : Not implemented
- New Sounds : Yes
- New Graphics : Yes
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch (about 10 hrs)
- Editor(s) used : DEU 5.21GCC, DEU2, BSP12X, Corel PhotoPaint.
- Known Bugs : None
-
- ================================================================
- Title : BFG SPAZ (DOOM II Deathmatch PWAD)
- Filename : BFGSPAZ.WAD
- Author : Tim J. Ash (TIMinator)
-
- Rating (1 to 10) : Complexity : 2
- : Size : 2
- : Flow : 9
- : Aesthetics : 4
-
- Description: I hate the BFG. No skill involved with it.
- Some players like the mass destruction it
- causes, so I created this level with those
- players in mind, and it's actually quite fun.
- This level was designed to be small, fast and
- furious. Non-stop fraggin action, even with
- 2 players.
-
- Additional Credits to : Steve Silvester and his friend James for
- playtesting. Thanks for the easy frags, guys.
-
- ID Software for the game we all love to play.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : Map 07
- Single Player : Yes (Not much point though...)
- Cooperative 2-4 Player : Yes (Oh sure, this will be REAL fun...)
- Deathmatch 2-4 Player : Yes!!!!!
- Difficulty Settings : Yes - Skills 1 & 2 is for Shotguns only.
- - Skill 3 is for Plasma and Rockets only.
- - Skill 4 & 5 is for TOTAL BFG CARNAGE!!!!!
- New Sounds : No
- New Graphics : No
- New Music : No
- Demos Replaced : None
-
- ================================================================
- Title : Go For it
- Filename : GOFORIT.WAD
- Author : Jason Kirby
-
- Rating (1 to 10) : Complexity : 7
- : Size : 6
- : Flow : 6
- : Aesthetics : 8
-
- Description : The name says it all, just beware the plasma
- rifle trap.
-
- Additional Credits to : Tim "TIMinator" Ash, Ryan Saari and many others
- for playtesting.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : MAP08
- Single Player : Yes (Have a look around)
- Cooperative 2-4 Player : Yes (But Why?)
- Deathmatch 2-4 Player : Yes, more the merrier!
- Difficulty Settings : Not implemented
- New Sounds : Yes
- New Graphics : Yes
- New Music : No
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch (about 6 hrs)
- Editor(s) used : DEU 5.21GCC, DEU2, BSP12X,
- Corel PhotoPaint.
- Known Bugs : None
-